Skip to Content Facebook Feature Image

WePlay Fulfills Social Responsibility, Launches "WePlay Berqurban" Qurban Charity Activity in Indonesia

Business

WePlay Fulfills Social Responsibility, Launches "WePlay Berqurban" Qurban Charity Activity in Indonesia
Business

Business

WePlay Fulfills Social Responsibility, Launches "WePlay Berqurban" Qurban Charity Activity in Indonesia

2025-06-12 17:32 Last Updated At:17:55

JAKARTA, Indonesia, June 12, 2025 /PRNewswire/ -- To promote the spirit of Islamic compassion and convey festive warmth, the next-generation social gaming platform WePlay officially launched the "WePlay Berqurban" Eid al-Adha charity activity in Jakarta, Indonesia. This initiative focuses on the significant Islamic festival of Eid al-Adha (Qurban), engaging deeply with local communities. Through donations and distribution ceremonies, WePlay aims to convey care and blessings to families in need.

On June 7 at 9:00 AM, WePlay representatives formally handed over 1 cow and 2 goats—healthy livestock compliant with Islamic law requirements—to the management of Musholla Baitul Rahman Mosque in Cengkareng, West Jakarta. These animals became sacred gifts for festive sharing. By donating ritual livestock, WePlay transformed religious values into tangible social care, providing warmth and respect to vulnerable groups while embodying its corporate ethos: "Nourishing Communities through Acts of Kindness."

"We deeply understand the sacred significance of Eid al-Adha for our Muslim brothers and sisters. 'WePlay Berqurban' is not merely a material donation; it represents WePlay's commitment to community care and cultural respect," a WePlay representative stated, "Choosing Musholla Baitul Rahman as the venue ensures our contribution directly benefits local neighbors. We hope this shared faith-based goodwill brings a blessed and joyous celebration to recipient families."

The Head of the Musholla Baitul Rahman Mosque expressed sincere gratitude for WePlay's act of kindness: "We are immensely grateful to WePlay for their incredibly generous donation to our community during the sacred Eid al-Adha. This sacrificial provision is not just a precious gift, but also a vivid embodiment of the Islamic spirit of sharing and caring for the vulnerable. WePlay's kind-heartedness and action have genuinely warmed our community and demonstrated the company's profound understanding and respect for local culture and religious values."

This charity initiative marks another step in WePlay's active fulfillment of corporate social responsibility and promotion of cross-cultural exchange. Moving forward, WePlay will continue engaging in diverse social welfare endeavors, translating love and hope into action to build a more harmonious society.

About WePlay

WePlay, a global social entertainment platform under Singapore-based Wejoy, integrates games, entertainment, and social features. With a mission to "Bring joy and friends to young people around the world" and a vision to "Bring people together through games, lead the trend of global online social entertainment," WePlay is committed to co-create an innovative era of gaming and social experiences.

** The press release content is from PR Newswire. Bastille Post is not involved in its creation. **

WePlay Fulfills Social Responsibility, Launches "WePlay Berqurban" Qurban Charity Activity in Indonesia

WePlay Fulfills Social Responsibility, Launches "WePlay Berqurban" Qurban Charity Activity in Indonesia

  • Teachers of years 1-10 see the benefits of hands-on computer science and AI education but lack the right tools to engage students, according to a new report, 'Building the Future: A Global Report on Computer Science & AI Education'.
  • Age-appropriate and curriculum-aligned LEGO® Education lessons equip educators with everything they need to teach computer science and AI concepts as part of their curriculum.
  • Students explore and build essential computer science and AI literacy skills through hands-on, collaborative and meaningful learning.

BILLUND, Denmark, Jan. 12, 2026 /PRNewswire/ -- Today, LEGO® Education announced a new hands-on solution and curriculum for computer science and artificial intelligence (AI) for year 1-10 classrooms that fosters collaboration, creativity, and learning outcomes. Shipping from April 2026, LEGO® Education Computer Science & AI enables schools to expand critically needed access to computer science and AI education.

jwplayer.key="3Fznr2BGJZtpwZmA+81lm048ks6+0NjLXyDdsO2YkfE="

 

LEGO® Education Computer Science & AI empowers teachers to deliver computer science and AI learning that is impactful, meaningful, and relevant for every K-8 classroom (ages 5-11+). jwplayer('myplayer1').setup({file: 'https://mma.prnasia.com/media2/2857931/LEGO_Education_CSAI_Concept_Video.mp4', image: 'https://mma.prnasia.com/media2/2857931/LEGO_Education_CSAI_Concept_Video.mp4?p=thumbnail', autostart:'false', stretching : 'uniform', width: '512', height: '288'});

"We have a vision for kids learning, building and coding together – moving away from classrooms where kids work individually on computers with headphones on," said Atish Gonsalves, Head of Product, Computer Science & AI, LEGO Education. With LEGO Education Computer Science & AI, students collaborate and work in groups of four while teachers facilitate hands-on lessons with ready-to-use materials. Kits are specifically designed for years 1-2, 3-6 and 7-10, featuring LEGO® bricks, hardware and lessons that are accessible for beginners yet offer infinite possibilities for experienced learners.

'Building the Future: A Global Report on Computer Science & AI Education' found that many teachers are lacking the right tools to engage their students in these concepts. In fact, more than half of teachers globally say current resources leave students "bored", and nearly half say computer science isn't relatable and doesn't connect to students' interests or day-to-day. While 69 per cent of global teachers agree AI literacy is critical for students' futures, 40 per cent say their schools aren't prepared to teach it responsibly.

"The future will be led by children who don't just use technology – they understand it, question it and ultimately build a better world with it," said Andrew Sliwinski, Head of Product Experience, LEGO Education. "AI presents incredible opportunities for learning, but it must be introduced with intention and care. This is why we developed a solution for the classroom grounded in the LEGO Group's values of child safety, privacy and well-being. With LEGO Education Computer Science & AI, children engage with AI to build their understanding of how the technology works in a safe and responsible way."

LEGO Education is introducing a hands-on, student-centred approach to effectively teach computer science concepts in the classroom and foster AI literacy, creativity and student agency. The report found that teachers value digital learning with screens but want more balance to deliver the best learning outcomes. The LEGO Education curriculum includes both screen-free lessons and lessons that combine physical bricks with the digital LEGO® Education Coding Canvas to bring student creations to life. To understand why and how the technology works, students build and experiment with AI, ultimately learning how to engage with it in a more meaningful and responsible way. This marks a significant shift in how these subjects are taught in classrooms.

With the upcoming launch of LEGO Education Computer Science & AI and the recent introduction of LEGO® Education Science, LEGO Education is designing solutions that equip schools with the tools they need to more easily and effectively teach subjects that have often been disconnected and inaccessible to many students and teachers. As part of this transition, the LEGO® Education SPIKE™ Portfolio will retire, including LEGO® Education SPIKE™ Prime and LEGO® Education SPIKE™ Essential. For details and timing, visit LEGOeducation.com/SPIKE-retirement.

LEGO Education Computer Science & AI will begin shipping in April 2026. To learn more, visit LEGOeducation.com/CS-AI.

Stay connected on social media through LinkedIn, Instagram and YouTube.

Key Product Information

  • Kits will be available in three grade bands: years 1-2, 3-6 and 7-10.
  • Each kit is a stackable box containing LEGO bricks, interactive hardware, connection card(s), charging cable(s) and building instructions.
  • LEGO Education Coding Canvas offers intuitive, block-based coding experience with word and icon blocks (available on a web browser or as an iOS app). LEGO Education Coding Canvas requires no student login, and data is only saved locally.
  • Free unlimited access to the online Teacher Portal includes Getting Started materials, facilitation notes, classroom presentations, curriculum-aligned lessons and more.
  • Collaborative experiences invite students to build, code and create their own AI interactions.
  • FIRST® LEGO® League Future Edition deepens the learning from LEGO Education Computer Science & AI in the classroom. FIRST LEGO League will be available as Founders Edition and Future Edition. For information on eligibility and availability, visit: LEGOeducation.com/FLL

Building the Future: A Global Report on Computer Science & AI Education
Survey of 1,800 teachers and administrators across the United States, Germany, South Korea and Australia. Respondents included general educators, US administrators and computer science specialists. The survey was conducted by Edelman DXI Research on behalf of LEGO Education during August and September 2025.

Download the full report: LEGOeducation.com/AI

About LEGO® Education
LEGO® Education brings inquiry-based, hands-on learning into year 1-10 classrooms and beyond, combining educators' expertise with engaging LEGO® bricks and standards-aligned lessons to deliver meaningful learning outcomes. These learning experiences, rooted in safety, collaboration and hands-on discovery, inspire students to believe that any subject or path in life is within reach.

LEGO, the LEGO logo, LEGO Education, the LEGO Education logo and the SPIKE logo are trademarks of the LEGO Group. ©2026 The LEGO Group.

Media Contact
Kelley Brescia
Kelley.brescia@LEGO.com

 

 

 

 

 

  • Teachers of years 1-10 see the benefits of hands-on computer science and AI education but lack the right tools to engage students, according to a new report, 'Building the Future: A Global Report on Computer Science & AI Education'.
  • Age-appropriate and curriculum-aligned LEGO® Education lessons equip educators with everything they need to teach computer science and AI concepts as part of their curriculum.
  • Students explore and build essential computer science and AI literacy skills through hands-on, collaborative and meaningful learning.

BILLUND, Denmark, Jan. 12, 2026 /PRNewswire/ -- Today, LEGO® Education announced a new hands-on solution and curriculum for computer science and artificial intelligence (AI) for year 1-10 classrooms that fosters collaboration, creativity, and learning outcomes. Shipping from April 2026, LEGO® Education Computer Science & AI enables schools to expand critically needed access to computer science and AI education.

LEGO® Education Computer Science & AI empowers teachers to deliver computer science and AI learning that is impactful, meaningful, and relevant for every K-8 classroom (ages 5-11+). jwplayer('myplayer1').setup({file: 'https://mma.prnasia.com/media2/2857931/LEGO_Education_CSAI_Concept_Video.mp4', image: 'https://mma.prnasia.com/media2/2857931/LEGO_Education_CSAI_Concept_Video.mp4?p=thumbnail', autostart:'false', stretching : 'uniform', width: '512', height: '288'});

"We have a vision for kids learning, building and coding together – moving away from classrooms where kids work individually on computers with headphones on," said Atish Gonsalves, Head of Product, Computer Science & AI, LEGO Education. With LEGO Education Computer Science & AI, students collaborate and work in groups of four while teachers facilitate hands-on lessons with ready-to-use materials. Kits are specifically designed for years 1-2, 3-6 and 7-10, featuring LEGO® bricks, hardware and lessons that are accessible for beginners yet offer infinite possibilities for experienced learners.

'Building the Future: A Global Report on Computer Science & AI Education' found that many teachers are lacking the right tools to engage their students in these concepts. In fact, more than half of teachers globally say current resources leave students "bored", and nearly half say computer science isn't relatable and doesn't connect to students' interests or day-to-day. While 69 per cent of global teachers agree AI literacy is critical for students' futures, 40 per cent say their schools aren't prepared to teach it responsibly.

"The future will be led by children who don't just use technology – they understand it, question it and ultimately build a better world with it," said Andrew Sliwinski, Head of Product Experience, LEGO Education. "AI presents incredible opportunities for learning, but it must be introduced with intention and care. This is why we developed a solution for the classroom grounded in the LEGO Group's values of child safety, privacy and well-being. With LEGO Education Computer Science & AI, children engage with AI to build their understanding of how the technology works in a safe and responsible way."

LEGO Education is introducing a hands-on, student-centred approach to effectively teach computer science concepts in the classroom and foster AI literacy, creativity and student agency. The report found that teachers value digital learning with screens but want more balance to deliver the best learning outcomes. The LEGO Education curriculum includes both screen-free lessons and lessons that combine physical bricks with the digital LEGO® Education Coding Canvas to bring student creations to life. To understand why and how the technology works, students build and experiment with AI, ultimately learning how to engage with it in a more meaningful and responsible way. This marks a significant shift in how these subjects are taught in classrooms.

With the upcoming launch of LEGO Education Computer Science & AI and the recent introduction of LEGO® Education Science, LEGO Education is designing solutions that equip schools with the tools they need to more easily and effectively teach subjects that have often been disconnected and inaccessible to many students and teachers. As part of this transition, the LEGO® Education SPIKE™ Portfolio will retire, including LEGO® Education SPIKE™ Prime and LEGO® Education SPIKE™ Essential. For details and timing, visit LEGOeducation.com/SPIKE-retirement.

LEGO Education Computer Science & AI will begin shipping in April 2026. To learn more, visit LEGOeducation.com/CS-AI.

Stay connected on social media through LinkedIn, Instagram and YouTube.

Key Product Information

  • Kits will be available in three grade bands: years 1-2, 3-6 and 7-10.
  • Each kit is a stackable box containing LEGO bricks, interactive hardware, connection card(s), charging cable(s) and building instructions.
  • LEGO Education Coding Canvas offers intuitive, block-based coding experience with word and icon blocks (available on a web browser or as an iOS app). LEGO Education Coding Canvas requires no student login, and data is only saved locally.
  • Free unlimited access to the online Teacher Portal includes Getting Started materials, facilitation notes, classroom presentations, curriculum-aligned lessons and more.
  • Collaborative experiences invite students to build, code and create their own AI interactions.
  • FIRST® LEGO® League Future Edition deepens the learning from LEGO Education Computer Science & AI in the classroom. FIRST LEGO League will be available as Founders Edition and Future Edition. For information on eligibility and availability, visit: LEGOeducation.com/FLL

Building the Future: A Global Report on Computer Science & AI Education
Survey of 1,800 teachers and administrators across the United States, Germany, South Korea and Australia. Respondents included general educators, US administrators and computer science specialists. The survey was conducted by Edelman DXI Research on behalf of LEGO Education during August and September 2025.

Download the full report: LEGOeducation.com/AI

About LEGO® Education
LEGO® Education brings inquiry-based, hands-on learning into year 1-10 classrooms and beyond, combining educators' expertise with engaging LEGO® bricks and standards-aligned lessons to deliver meaningful learning outcomes. These learning experiences, rooted in safety, collaboration and hands-on discovery, inspire students to believe that any subject or path in life is within reach.

LEGO, the LEGO logo, LEGO Education, the LEGO Education logo and the SPIKE logo are trademarks of the LEGO Group. ©2026 The LEGO Group.

Media Contact
Kelley Brescia
Kelley.brescia@LEGO.com

 

 

 

 

 

** The press release content is from PR Newswire. Bastille Post is not involved in its creation. **

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

LEGO® Education Announces Hands-on Computer Science & AI Learning Solution

Recommended Articles