SINGAPORE, Sept. 14, 2025 /PRNewswire/ -- On the afternoon of August 17, 2025, the "Witnessing the Present" International Youth Photography Competition Award Ceremony was held at the prestigious Inter Art Center/Gallery located in the landmark 798 Art District in Beijing. Jointly organized by the Singapore Good Soil Foundation and Inter Art Center/Gallery, the competition invited middle school to university students aged 15 to 22 from around the world to capture through photography, their perspectives on contemporary life, their dreams for the future, and their reflections on youth and growth.
Event Highlights
Click to Gallery
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
The event was co-hosted by Project Initiators Ms. Faye Lo and Mr. Na Risong. At the opening, Mr. Na, Artistic Director and Curator of Inter Art Center/Gallery, explained the intention behind launching the competition and emphasized the importance of providing a platform for young photography enthusiasts globally. Subsequently, Project Initiator Ms Faye Lo, Founder of Singapore Good Soil Foundation, and Project Co-Initiator Mr. Zack Cao also took the stage to deliver their speeches, sharing their hopes for young people to express themselves through photography and the Foundation's commitment to promoting the development of the arts for youths.
The event brought together leading figures from the worlds of photography and culture, including renowned photographers Zhu Xianmin, Wang Wenlan, He Yanguang, Xie Hailong, Ren Shulin, Guo Jianshe, Shang Junyi, Hei Ming, Zhang Xulong, Liu Li, Jia Yong, and Zhang Chunyu; Media professional Yang Lang; Professors Zhu Jiong and Jiating from the Beijing Film Academy School of Image Media and Communication; Deputy Editor-in-Chief of China Photography Journal Chai Xuan; Editor-in-Chief of ImageChina Net Cao Xu; Editorial Director of Popular Photography Li Xin; Editor-in-Chief of Photo Friend Liu Dong; China Photography editor Chen Qiushi; prominent blogger Luo Dawei; young photographer and Inter Art Center New Documentaries Prize winner Yang Wenbin; and Witnessing the Present award recipients Huang Anni, Qu Shizhe, and Cao Xuan. In addition, Liu Wenkui, Executive Vice Chairman and Secretary-General of China Foundation for Poverty Alleviation, Zhang Boju, Head of the Ginkgo Foundation, Wang Dong, Director of Beijing Stars and Rain Education Institute for Autism, Zheng Yanjun, Partner of KIP Capital and Ren Tao, CEO of Beijing Zhide Lingcheng Cultural Development Co. Ltd also attended the press conference.
Global Participation
Since its launch, the competition has attracted widespread attention and enthusiastic participation from young people across China, India, Malaysia, Singapore, France, the United States, and beyond. Contestants ranged in age from 15 to 22, with the youngest participant just 15 years old.
The judging panel consisted of judges from all around the world, comprising of Mr. Edmund Clark (Renowned British video artist and Postgraduate Tutor of Journalism and Documentary Photography at London College of Communication, University of the Arts London (UAL) ), Mr. James Ramer (A Famous American Photographer, Curator and Professor at Parsons School of Design based in New York and Founding Director of the MFA Photography Program), Mr. JY (Jiang Yi) (Renowned Japanese Artist, Doctor of Physics and Representative of the Tokyo School of Painting), Ms. Faye Lo (Founder of the Singapore Good Soil Foundation) and Mr. Na Risong (Artistic Director and Curator of the Inter Art Center/Gallery).
Award Winners
After final deliberation by the five judges, the top three awards went to:
- First Prize: Traces of Light by Chen Beiting (Guilin University of Technology)
- Second Prize: Where the Light Ends by Chen Yumeng (Tianjin Academy of Fine Arts)
- Third Prize (tie): Butterfly Prison by Huang Anni (Beijing City University) and Winter Veins by Li Yuxiang (Guangxi Arts University)
Selected Award-Winning Works
The following showcase selected pieces from the winning works.
For the full showcase of winning works, please click here
Chen Beiting – Traces of Light (First Prize)
Since moving to Guilin for university, I've only been able to return home once every six months. As I grow older, memories of the past gradually resurface in my mind, but they come back in fragments. Certain scenes that once moved me continue to stir something within me. The distance of a thousand miles has made me reflect more deeply on the meaning of home and family in my life.
My photographic series Traces of Light uses memory as its vessel. I revisit places that once held those memories, seeking traces of time, layering remembered fragments over present-day scenes. In my recollections, those magical objects often glow, like little time machines guiding us against the current of time's flow, carrying us back to the hometowns of our memory.
Chen Yumeng – Where the Light Ends (Second Prize)
My visual notebook stitches together the folds of life through fractured perspectives, bringing back everyday fragments, weathered by time, into focus. Within these small, wayward stages, the disorder of objects and the poetics of living merge in a dance of entanglement. As existence itself becomes the developing fluid, each fleeting moment expands in the darkroom, branching into nebula-like roots of narrative.
Huang Anni – Butterfly Prison (Third Prize) [Tie]
I am a person with delicate emotions and strong empathy, yet also lively and cheerful by nature. Growing up immersed in Lingnan culture, however, my life has been shaped by the constant pull between tradition and modernity. In Guangdong's clan-based culture—like the sprawling roots of a towering tree—tradition permeates daily life: women's names are rarely recorded in ancestral tablets, my mother busied herself in the kitchen during festivals while men performed the rituals, and conversations about granddaughters inevitably circled back to marriage. Though my own family is relatively egalitarian, I still feel the weight of these unspoken rules during each holiday gathering. Many of my female friends continue to be shaped by such norms, often lacking self-confidence, or developing a people-pleasing disposition. Through my photography, I hope to inspire and encourage them to break free from these constraints, to build confidence, and to live beyond the limits imposed by tradition.
The creative process itself has also been a journey of self-growth. In shaping female figures within my work, I sought to convey a core idea: womanhood is not simply a gender, but a condition. It is a refusal to live under the gaze of gender, to reject objectification, and to resist the shame and expectations imposed on women's bodies today. In the age of social media, the female body has become a consumable image—what should be healthy and natural is instead distorted into a "perfect figure."
The butterfly, a creature often symbolizing rebirth and freedom, became a central motif throughout my series. Beyond being a striking visual element, it serves as a symbol carrying my deep yearning for liberation and renewal.
Li Yuxiang – Yu Hui (Third Prize)
Yu Hui is a photo series I created in 2024, documenting my nephew. Living with him day in and day out gave me the chance to observe him closely and truly get to know him.
He is a mischievous and energetic seven-year-old boy, well cared for and protected by his parents. Each day after waking, his greatest priority is to play—free of worries, free of concerns. He finds endless fascination in things I might otherwise dismiss as meaningless: a piece of cardboard, or a pile of pesticide bottles, can keep him happily engaged for hours.
From the outside, I watched him through my lens, capturing the precious qualities of childhood that shine so clearly in him. In his world there are no narrow confines, no constraints, only openness and freedom.
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** The press release content is from PR Newswire. Bastille Post is not involved in its creation. **
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
Recording Visions of Youth, Amplifying Voices | Results of the "Witnessing the Present" International Youth Photography Competition Announced
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The First Time a Game in the Legendary Franchise Comes to Consoles
BELLEVUE, Wash., June 6, 2026 /PRNewswire/ -- Critically-acclaimed game development studio ArenaNet® tonight announced Guild Wars 3™, the third entry in the legendary and beloved Guild Wars® MMORPG franchise and their first new game since 2012. The game will release globally on PC, Steam, and PlayStation 5, marking the first time a Guild Wars game will appear on home consoles. The first beta test is scheduled for fall of 2027.
The official debut trailer features the first in-engine gameplay footage and can be viewed HERE. The first concept art and other assets are hosted at the Guild Wars 3 official press kit.
"Guild Wars 3 is a new era not just for ArenaNet and Guild Wars, but also for MMORPGs as a whole," said Colin Johanson, Guild Wars 3 Game Director and ArenaNet Studio Head. "The MMORPG genre has millions of players worldwide eager for new, modern experiences, and the opportunity to harness that excitement is immense. Our approach with Guild Wars 3 is to push MMORPGs forward, to create an online game world that feels believable, rewarding, responsive, and innovative while at the same time respecting players' time and providing a positive, supportive space to build community and enjoy new stories in our universe."
Taking place over a thousand years before the events of the original game, Guild Wars 3 is set in the Tyrian region of Orr, a vast wilderness frontier imbued with the world's magic. Nature entities with strong connections to the land called Vael spirits embody the vitality of this lush, verdant landscape. Various guilds are engaged in conflict over how to protect or exploit the bounty beyond civilization's borders. These multitudinous spirits will vary in size and influence within the ecosystems around them, with the most notable of these being the Seeker. As seen in the trailer, every player's Seeker will serve as a connection to the spirits of Orr and a mount that will carry them on their journeys through the game's open world.
Players will assume the role of a Vaelwarden, a member of a guild of adventurers committed to preserving and protecting both the spirits of the wild and the land of Orr itself. Through the deep character customization and skill-building gameplay the Guild Wars franchise is known for, players will seek adventure and confront danger across this sumptuous, vibrant online world, growing their relationships with the spirits of the wild, the inhabitants of Orr, and other Vaelwarden players.
A combat system designed from the outset to feel great on both a controller and keyboard rewards positioning by emphasizing the joy of movement and momentum. As players seamlessly transition between various movement modes, they can harness their speed and turn it into bigger damage and impact when fighting their foes.
More information about pricing, beta tests, release date, and gameplay features will be revealed later in 2026 and into 2027. Guild Wars 3 will be available directly from the developers at GuildWars3.com, and can be wishlisted on Steam and the PlayStation Store beginning today, with more information available at the game's official website.
About the Guild Wars Franchise
Guild Wars is the award-winning, visually stunning MMORPG franchise that originally launched in 2005 on PC. Boasting a timeless art-brought-to-life aesthetic, the epic grandeur of massive role-playing environments, fast-paced action combat, large-scale dynamic events that players tackle together in the open world, team-based competitive player-versus-player battles, and a sprawling fantasy storyline, the series is often proclaimed as having the friendliest player community in gaming. Guild Wars was relaunched as Guild Wars Reforged in 2025 and expanded to mobile devices in 2026. Guild Wars 2® launched in 2012 on PC and quickly earned accolades across the industry, including Time Magazine's 2012 Game of the Year. Unlike most competitors, the franchise has always been playable with no subscription fee required, welcoming over 29 million players across its history.
About ArenaNet
ArenaNet is the developer of the best-selling Guild Wars Reforged and the groundbreaking Guild Wars 2 massively multiplayer online PC role-playing games. The studio's mission is to create innovative online worlds, cultivate a vibrant and engaged global community of players, and to incorporate handcrafted artistry into every aspect of their games. ArenaNet formed in 2000, with press and fans consistently calling Guild Wars and Guild Wars 2 two of the best MMOs and RPGs of all time. Based in Bellevue, WA, ArenaNet is a wholly-owned subsidiary of Korean gaming giant NC.
The First Time a Game in the Legendary Franchise Comes to Consoles
BELLEVUE, Wash., June 6, 2026 /PRNewswire/ -- Critically-acclaimed game development studio ArenaNet® tonight announced Guild Wars 3™, the third entry in the legendary and beloved Guild Wars® MMORPG franchise and their first new game since 2012. The game will release globally on PC, Steam, and PlayStation 5, marking the first time a Guild Wars game will appear on home consoles. The first beta test is scheduled for fall of 2027.
The official debut trailer features the first in-engine gameplay footage and can be viewed HERE. The first concept art and other assets are hosted at the Guild Wars 3 official press kit.
"Guild Wars 3 is a new era not just for ArenaNet and Guild Wars, but also for MMORPGs as a whole," said Colin Johanson, Guild Wars 3 Game Director and ArenaNet Studio Head. "The MMORPG genre has millions of players worldwide eager for new, modern experiences, and the opportunity to harness that excitement is immense. Our approach with Guild Wars 3 is to push MMORPGs forward, to create an online game world that feels believable, rewarding, responsive, and innovative while at the same time respecting players' time and providing a positive, supportive space to build community and enjoy new stories in our universe."
Taking place over a thousand years before the events of the original game, Guild Wars 3 is set in the Tyrian region of Orr, a vast wilderness frontier imbued with the world's magic. Nature entities with strong connections to the land called Vael spirits embody the vitality of this lush, verdant landscape. Various guilds are engaged in conflict over how to protect or exploit the bounty beyond civilization's borders. These multitudinous spirits will vary in size and influence within the ecosystems around them, with the most notable of these being the Seeker. As seen in the trailer, every player's Seeker will serve as a connection to the spirits of Orr and a mount that will carry them on their journeys through the game's open world.
Players will assume the role of a Vaelwarden, a member of a guild of adventurers committed to preserving and protecting both the spirits of the wild and the land of Orr itself. Through the deep character customization and skill-building gameplay the Guild Wars franchise is known for, players will seek adventure and confront danger across this sumptuous, vibrant online world, growing their relationships with the spirits of the wild, the inhabitants of Orr, and other Vaelwarden players.
A combat system designed from the outset to feel great on both a controller and keyboard rewards positioning by emphasizing the joy of movement and momentum. As players seamlessly transition between various movement modes, they can harness their speed and turn it into bigger damage and impact when fighting their foes.
More information about pricing, beta tests, release date, and gameplay features will be revealed later in 2026 and into 2027. Guild Wars 3 will be available directly from the developers at GuildWars3.com, and can be wishlisted on Steam and the PlayStation Store beginning today, with more information available at the game's official website.
About the Guild Wars Franchise
Guild Wars is the award-winning, visually stunning MMORPG franchise that originally launched in 2005 on PC. Boasting a timeless art-brought-to-life aesthetic, the epic grandeur of massive role-playing environments, fast-paced action combat, large-scale dynamic events that players tackle together in the open world, team-based competitive player-versus-player battles, and a sprawling fantasy storyline, the series is often proclaimed as having the friendliest player community in gaming. Guild Wars was relaunched as Guild Wars Reforged in 2025 and expanded to mobile devices in 2026. Guild Wars 2® launched in 2012 on PC and quickly earned accolades across the industry, including Time Magazine's 2012 Game of the Year. Unlike most competitors, the franchise has always been playable with no subscription fee required, welcoming over 29 million players across its history.
About ArenaNet
ArenaNet is the developer of the best-selling Guild Wars Reforged and the groundbreaking Guild Wars 2 massively multiplayer online PC role-playing games. The studio's mission is to create innovative online worlds, cultivate a vibrant and engaged global community of players, and to incorporate handcrafted artistry into every aspect of their games. ArenaNet formed in 2000, with press and fans consistently calling Guild Wars and Guild Wars 2 two of the best MMOs and RPGs of all time. Based in Bellevue, WA, ArenaNet is a wholly-owned subsidiary of Korean gaming giant NC.
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Guild Wars 3, Modern Evolution of the MMORPG, Announced at Summer Game Fest for PC and PlayStation 5