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How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

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How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University
Business

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How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

2026-04-03 21:00 Last Updated At:04-04 11:59

SHANGHAI, April 3, 2026 /PRNewswire/ -- As AI becomes essential in K–12 education, many teachers face a practical question: How to teach AI through hands-on, project-based learning without advanced coding skills?

A recent workshop in Kathmandu University offers a clear answer. Conducted by DFRobot, an innovator in STEAM education, the three-hour workshop at the School of Engineering brought together teachers and department heads from across disciplines. Participants completed two hands-on AI projects while exploring how to translate these experiences into their own classroom teaching.

From Awareness to Classroom Practice

According to the Computer Science Teachers Association, while most educators support AI in the curriculum, many lack confidence in teaching it effectively. This workshop directly addressed that gap—moving from awareness to practical implementation.

Learning AI Through Hands-On Building

The training adopted a face-to-face, project-based approach, combining technical learning with pedagogy. It focused on deploying AI capabilities—such as speech and vision—on edge devices, connecting abstract concepts to interactive classroom applications.

Using UNIHIKER K10 hardware and Mind+ graphical programming software, participants completed two progressive projects:

Voice Interaction

Using the UNIHIKER K10 and the Mind+ graphical programming platform software, the workshop introduced voice-based human–machine interaction as an accessible entry point into AI learning. Teachers began by creating a simple voice-controlled system with commands such as "turn on the light," experiencing a fundamental AI interaction loop: wake → recognize → execute.

Building on this foundation, they extended the system to control on-screen movement through voice directions, transforming a basic function into a more engaging and interactive experience. Rather than focusing on complex programming, the training emphasized how simple voice commands can be translated into practical classroom applications.

Through this process, teachers gained a clear understanding of real-time voice interaction and its classroom potential.

Vision Interaction

The workshop introduced the HUSKYLENS AI vision sensor and its face recognition capabilities, helping teachers understand how machines perceive the world through visual data. Trainers explained the core workflow of face recognition—including detection, alignment, encoding, and matching—providing a clear technical framework for classroom application. Building on this foundation, teachers connected HUSKYLENS with the Mind+ programming environment and implemented real-time recognition tasks. Extending this approach, they developed a "Smart Pet" system by integrating HUSKYLENS with the UNIHIKER K10. The system could recognize different types of cats—such as Orange Tabby, Striped Tabby, and Siamese—and respond with corresponding interactive states.

Through this hands-on process, teachers gained a clear understanding of computer vision concepts and how visual input can drive interactive systems, enabling more engaging and project-based learning in the classroom.

A Model That Can Be Applied in AI Classrooms

The workshop highlights a practical approach to AI education that can be replicated across schools:
Accessible: Entry-level coding is all that's needed — suitable for K–12 learners.
Adaptable: Projects can be transformed into games, smart systems, or classroom tools
Structured: Aligned with project-based learning and real-world problem-solving

As part of the assessment, each teacher was asked to outline how the projects could be adapted for their own classrooms—highlighting a core objective of the training: not just using tools, but enabling curriculum design and effective knowledge transfer.

More importantly, it emphasized a critical shift—from understanding AI to applying it. By experiencing the full creation process, teachers gained the confidence to bring AI into their own classrooms.

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

TAIPEI, May 28, 2026 /PRNewswire/ -- GIGABYTE, the world's leading computer brand, announced the availability of the AORUS MASTER 16 2026, a flagship AI gaming laptop that combines desktop-class performance, advanced cooling, and an exclusive AI agent in an ultra-thin 19mm portable design. Built as a mobile gaming platform to deliver immersive play and AI-powered workflows, it pairs a 16-inch OLED HDR 1000 display with a 240Hz refresh rate and up to 0.2ms response time to balance esports responsiveness with creator-grade color accuracy. It's also recognized with the COMPUTEX 2026 Best Choice Award.

Engineered for demanding workloads, the AORUS MASTER 16 is configurable up to an AMD Ryzen™ 9 9955HX3D processor and up to an NVIDIA® GeForce RTX™ 5090 Laptop GPU, delivering close to desktop-level computing power. The model also supports MUX Switch to simplify integrated GPU or discrete GPU selection with fast mode. With advanced GPU AI capability of up to 1824 AI TOPS, it is built for next-gen AI-assisted creation and accelerated workflow. Leveraged with the flagship WINDFORCE INFINITY EX thermal solution, featuring a vapor chamber design and the integrated Frost Fan 2.0, supports up to 230W system power, helping maintain stable, low-noise performance under sustained loads.

At the center of the experience is GiMATE, GIGABYTE's exclusive AI agent designed for more flexible and intelligent system control. It streamlines performance management and introduces tools for modern workflows. GiMATE Creator integrates generative image models into a manageable local workflow to reduce setup barriers, and GiMATE Coder supports natural-language code generation, correction, and optimization with Visual Studio Code auto-completion to accelerate iteration and debugging.

AORUS MASTER 16 features a 16:10 2.5K 240Hz OLED display with 100% DCI-P3 and a 1,000,000:1 contrast ratio for vivid, creator-accurate visuals. It is backed by certifications including Pantone® Validated, TÜV Rheinland Certified, VESA ClearMR 10000, VESA DisplayHDR 1000, and Dolby Vision®. For audio, Dolby Atmos® and four dual-force speakers with Smart Amplifier deliver a more cinematic experience, while signature touches like AORUS 5-degree Black and RGB lighting add a refined, premium finish for everyday use.

For more information, please visit the official product page. Final configurations and sales timing may vary by region and local retail or e-tail channels.

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

GIGABYTE Announces AORUS MASTER 16 Now Available, Built for AI-Powered Performance and Immersive Play

GIGABYTE Announces AORUS MASTER 16 Now Available, Built for AI-Powered Performance and Immersive Play

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