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How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

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How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University
Business

Business

How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

2026-04-03 21:00 Last Updated At:21:15

SHANGHAI, April 3, 2026 /PRNewswire/ -- As AI becomes essential in K–12 education, many teachers face a practical question: How to teach AI through hands-on, project-based learning without advanced coding skills?

A recent workshop in Kathmandu University offers a clear answer. Conducted by DFRobot, an innovator in STEAM education, the three-hour workshop at the School of Engineering brought together teachers and department heads from across disciplines. Participants completed two hands-on AI projects while exploring how to translate these experiences into their own classroom teaching.

From Awareness to Classroom Practice

According to the Computer Science Teachers Association, while most educators support AI in the curriculum, many lack confidence in teaching it effectively. This workshop directly addressed that gap—moving from awareness to practical implementation.

Learning AI Through Hands-On Building

The training adopted a face-to-face, project-based approach, combining technical learning with pedagogy. It focused on deploying AI capabilities—such as speech and vision—on edge devices, connecting abstract concepts to interactive classroom applications.

Using UNIHIKER K10 hardware and Mind+ graphical programming software, participants completed two progressive projects:

Voice Interaction

Using the UNIHIKER K10 and the Mind+ graphical programming platform software, the workshop introduced voice-based human–machine interaction as an accessible entry point into AI learning. Teachers began by creating a simple voice-controlled system with commands such as "turn on the light," experiencing a fundamental AI interaction loop: wake → recognize → execute.

Building on this foundation, they extended the system to control on-screen movement through voice directions, transforming a basic function into a more engaging and interactive experience. Rather than focusing on complex programming, the training emphasized how simple voice commands can be translated into practical classroom applications.

Through this process, teachers gained a clear understanding of real-time voice interaction and its classroom potential.

Vision Interaction

The workshop introduced the HUSKYLENS AI vision sensor and its face recognition capabilities, helping teachers understand how machines perceive the world through visual data. Trainers explained the core workflow of face recognition—including detection, alignment, encoding, and matching—providing a clear technical framework for classroom application. Building on this foundation, teachers connected HUSKYLENS with the Mind+ programming environment and implemented real-time recognition tasks. Extending this approach, they developed a "Smart Pet" system by integrating HUSKYLENS with the UNIHIKER K10. The system could recognize different types of cats—such as Orange Tabby, Striped Tabby, and Siamese—and respond with corresponding interactive states.

Through this hands-on process, teachers gained a clear understanding of computer vision concepts and how visual input can drive interactive systems, enabling more engaging and project-based learning in the classroom.

A Model That Can Be Applied in AI Classrooms

The workshop highlights a practical approach to AI education that can be replicated across schools:
Accessible: Entry-level coding is all that's needed — suitable for K–12 learners.
Adaptable: Projects can be transformed into games, smart systems, or classroom tools
Structured: Aligned with project-based learning and real-world problem-solving

As part of the assessment, each teacher was asked to outline how the projects could be adapted for their own classrooms—highlighting a core objective of the training: not just using tools, but enabling curriculum design and effective knowledge transfer.

More importantly, it emphasized a critical shift—from understanding AI to applying it. By experiencing the full creation process, teachers gained the confidence to bring AI into their own classrooms.

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

How to Teach AI in the Classroom: A Hands-On Teacher Training Workshop at Kathmandu University

GUANGZHOU, China, April 3, 2026 /PRNewswire/ -- The 57th China International Furniture Fair (CIFF Guangzhou 2026) concluded on March 31 under the theme "CONNECT•CREATE." With an all‑time high of over 5,100 exhibitors, 93.8% of whom chose CIFF Guangzhou as the platform to debut new products, the eight‑day event welcomed 353,106 professional visitors from 185 countries and regions. International attendance reached 64,291, marking a 13.2% increase from the 2025 peak and setting a new record. Throughout the fair, 111 concurrent events were held, alongside the debut release of nine major trend reports, reinforcing CIFF's role as an industry thought leader. To better serve Middle Eastern buyers unable to attend in person, the fair introduced an innovative remote matchmaking service, combining on-site live exhibition walkthroughs with real-time online engagement, facilitating 162 targeted procurement matching sessions and ensuring continuity in international sourcing.

Spanning the full value chain, the fair connected global resources across its three flagship exhibitions to drive industry collaboration and growth.

Running March 18-21, the Home Furniture Exhibition explored how design advances from concept to market to drive growth. Spanning 430,000 square meters, it fostered global exchange, supporting international brands entering China while helping Chinese brands expand abroad. Curated showcases traced the evolution of contemporary home aesthetics. Reflecting shifting lifestyles, the exhibition also highlighted emerging directions such as pet‑friendly spaces and age-inclusive design.

On March 28-31, the Office and Commercial Space Exhibition, themed "Sustainability," presented a forward-looking vision for workplace ecosystems across office environments, office seating, and public commercial spaces. Visitors experienced green principles woven into the design, materials, and full lifecycle, highlighting progress in low‑carbon innovation from concept to use. Smart technologies also acted as the core engine, integrating intelligent products, design strategies, and service systems to create connected solutions across spaces and workplace operations, guiding the industry toward inclusive and sustainable growth.

Held concurrently, the CIFM/interzum guangzhou connected global innovation and industrial chains to drive manufacturing transformation. The Machinery area highlighted intelligent production, uniting woodworking and upholstery equipment with Industry 4.0 and flexible lines for scalable smart‑manufacturing upgrades. The Furniture Materials area showcased advances in CMF, functionality, and sustainable finishes. The Hardware area presented smart solutions enhancing home design and spatial performance.

With three major exhibitions forming an integrated platform linking creativity, manufacturing, and global commerce, CIFF 2026 united industry professionals worldwide and strengthened Guangzhou's position as a key international furniture hub.

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

CIFF Guangzhou 2026 Wraps Up, Strengthening Global Links Across the Complete Home Industry Chain

CIFF Guangzhou 2026 Wraps Up, Strengthening Global Links Across the Complete Home Industry Chain

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