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Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games

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Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games
Business

Business

Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games

2026-09-21 19:45 Last Updated At:20:05

Tencent Esports Competition Solution (ECS), a first-of-its-kind designed for large-scale intercontinental esports competitions, provides end-to-end technical support across 11 esports events, helping safeguard fair play and consistent competition across one of the most complex esports programmes in Asian Games history

TOKONAME, Japan, Sept. 21, 2026 /PRNewswire/ -- Esports will return as an official medal event for the second time at the 20th Asian Games, with its largest programme in Asian Games history set to take place from September 22 to October 2 at Hall D of the Aichi Sky Expo in Japan. Featuring 11 events across six game categories and multiple publishers, the programme will bring together different games, devices and technical environments within a single multi-sport competition, requiring teams to coordinate across different game engines, version management systems and device formats. Tencent Esports Competition Solution (ECS) will provide end-to-end technical support across all 11 esports events.

Designed to support referees, competition operations and monitoring teams throughout the competition lifecycle, ECS covers everything from pre-match equipment checks and real-time match monitoring to post-match review and record management.

Creating a Consistent Competition Environment Across 11 Events

Unlike professional esports leagues, where technical and operational workflows can be built around the requirements of an individual game, a multi-sport event needs multiple titles, teams and competition officials to operate within a consistent framework.

ECS operates across three key stages of competition. Before a match, the Inspection Station supports checks of player peripherals, devices and the competition environment, while maintaining check-in records. During competition, the Monitoring Console tracks more than 30 indicators in real time, including device and network status, and brings together multiple video sources such as Player POV, Observer View (OB) and Hand Cam.

Following each match, the Review Room provides competition officials with access to match records and footage for post-match review, information retention, record summaries and video archiving.

Building on Asian Games Experience

ECS builds on Tencent Esports' previous experience supporting esports at the 19th Asian Games, where its technical team supported 217 matches with zero technical incidents.

Ahead of the 20th Asian Games, ECS underwent three test events between January and June 2026 in Japan, Singapore and Vietnam. These provided opportunities for the technical team to test and validate the solution across different venues, competition environments and network conditions.

The team subsequently moved into the Asian Games venue earlier this month to conduct integrated system testing ahead of the official competition.

"Esports entering multi-sport events means that its competition processes need to align with the standards of fairness established across traditional sports," said Yati Zhang, Director of Tencent Esports. "ECS translates areas that have traditionally relied on manual experience, such as equipment checks, live monitoring and officiating support, into technical processes that can be recorded, traced and reviewed. We hope ECS can serve beyond a single event and provide a reusable technical foundation for esports competitions across Asia and other competitive environments."

Developing Infrastructure for Esports Beyond a Single Event

The deployment of ECS also reflects the growing focus on building more standardised competition infrastructure as esports becomes further integrated into Asia's wider sporting ecosystem.

As part of the Olympic Council of Asia's (OCA) 10-year strategic partnership with Tencent Esports from 2025 to 2035, OCA Director General Husain Al-Musallam has highlighted the evolution of Asian esports from "event participation" towards a new phase centred on "co-building technology and systems".

"As esports continues to develop across Asia, establishing more standardised and institutionalised competition systems will be an important long-term direction," said Husain Al-Musallam, Director General of the Olympic Council of Asia. "The adoption of Tencent Esports' Competition Solution at the Asian Games represents another step towards this goal. We hope this collaboration can contribute to the development of competition systems, technical standards and the wider esports ecosystem, helping establish an Asian benchmark for the sport.

With ECS deployed across all 11 esports events at the 20th Asian Games, Tencent Esports is extending its role beyond supporting individual competitions towards developing technical infrastructure that can be applied across increasingly complex esports environments.

The Asian Games deployment will provide another large-scale test of how standardised technical solutions can support esports within a multi-sport setting.

About Tencent Esports

Tencent E-sports, established on December 9, 2016, is the world's leading and most influential e-Sports brand and event operator. Tencent E-sports has eight categories of top e-Sports titles, with events covering over 90 countries and regions. In 2023, the global viewing volume exceeded 100 billion times. Leading various professional and comprehensive aspects, including e-Sports events, education, technology, industry ecosystem, franchising, and e-Sports standards, Tencent E-sports is promoting e-Sports as a new industry. Following e-Sports becoming an official event at the Hangzhou Asian Games, Tencent E-sports launched the "Empower Esports Worldwide Series" in June 2024. This initiative aims to join hands with industry partners globally and promote e-Sports cultural exchange and long-term cooperation through open communication. The first batch of exchange activities will be held in Saudi Arabia, France, Japan, and China.

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games

Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games

SHANGHAI, Sept. 21, 2026 /PRNewswire/ -- In a keynote speech on computing architecture innovation at HUAWEI CONNECT 2026, Yang Chaobin, Huawei's Executive Director of the Board and CEO of the ICT Business Group, unveiled new details about the UnifiedBus interconnect architecture, announced a series of computing products based on this architecture, and explained how the company has collaborated with open-source communities to enable application innovation by customers, partners, and developers.

In a traditional computing architecture, resource utilization declines as a cluster scales. As little as 20% of a 100,000-NPU cluster's computing capacity is actually utilized by models, with a vast amount of compute sitting idle during data communications. A 10 trillion-parameter model, which requires massive amounts of intermediate data to train, far exceeds the capacity of the memory on a single accelerator under traditional architectures. Interconnection and communications between components within a cluster have become a key performance bottleneck for computing systems.

According to Yang, Huawei's solution to this bottleneck is its new computing architecture, powered by the interconnect technology called UnifiedBus, which facilitates collaboration between clusters and SuperPoDs. This architecture has been designed to support the boom in compute demand that is emerging as new agentic applications hit the market. UnifiedBus-powered computing systems have four key features:

  • Unified protocol and memory semantics: More than ten interconnect protocols have been combined under the UnifiedBus protocol, which increases interconnect bandwidth from 100 GB/s level to TB/s level and reduces round-trip time (RTT) latency from 7 microseconds to 2 microseconds. This protocol also enables unified global memory addressing within SuperPoDs.
  • Heterogeneous compute collaboration: UnifiedBus directly interconnects CPUs, NPUs, memory, and solid-state drives (SSDs) to enable decentralized, peer-to-peer access between them and flexible CPU-NPU mixing. In addition, tiered hardware acceleration for Transformer enables Attention-FFN disaggregation (AFD).
  • Tiered storage with global pooling: UnifiedBus uses hybrid-media resource pooling to support the caching of activations. Double Data Rate (DDR) memory serves as the alternative memory for NPUs, reducing latency for search, recommendation, and advertising services, and doubling the performance of vector retrieval for 100 billion-level data items with thousands of dimensions. This also reduces the per-NPU HBM capacity requirements for the training of 10 trillion-parameter models, and improves cluster model FLOPs utilization (MFU).
  • Optoelectronic interconnect and flexible networking: UnifiedBus serves as a global ultra-high bandwidth, ultra-low latency "data highway", enabling flexible scaling of compute.

Yang then moved on to unveil Huawei's newest UnifiedBus interconnect products that cover interconnection within cabinets, between cabinets, and across clusters. This enables elastic scaling from a single cabinet to a million-NPU cluster.

  • Within cabinets, the UnifiedBus LinkBlade eliminates circuit losses with a cable-free design, which reduces copper cabling within a 4,096-NPU SuperPoD by about 196 kilometers.
  • Between cabinets, the UnifiedBus LinkDevice supports 176 ports, with 1.6 Tbit/s bandwidth per port, delivering 280 Tbit/s all-optical interconnection. This is the industry's highest-bandwidth, highest-port-count high-speed bus-protocol interconnect device, with an RTT latency as low as 2 microseconds.
  • Across clusters, the UnifiedBus UBG switch provides a massive radix fan-out capacity of up to 1,024, meaning it can support a million-NPU SuperCluster and evolution towards supporting tens of trillions of model parameters.

Yang also launched Huawei's UnifiedBus-powered agentic AI SuperCluster, which is comprised of TaiShan 950 and Atlas 960 SuperPoDs, OceanStor M900 memory storage, and a Xinghe UBG switch. This cluster enables diverse compute collaboration and tiered resource pooling.

Beyond SuperPoDs, Huawei has also applied the UnifiedBus technology to its compute appliances. The company has developed a new series of UnifiedBus-based appliances (supporting one to eight NPUs) and Kunpeng and Ascend modules, which enable small and medium-sized enterprises to run trillion-parameter models locally.

On the ecosystem front, Yang said that Ascend is collaborating with open-source frameworks like DeepSeek Harness, OpenCode, and openJiuwen to develop fully open-source intelligent management, inference acceleration, and security framework agent plugins.

Yang promised, "Huawei is committed to innovating at the system level, building a computing-foundation product portfolio, and going open source and open system. We will continue working with customers, partners, and developers to help this ecosystem thrive and offer the world a new option for compute."

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

Huawei Unveils New UnifiedBus Computing Architecture for SuperPoDs and Clusters

Huawei Unveils New UnifiedBus Computing Architecture for SuperPoDs and Clusters

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