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Video game actors are voting on a new contract. Here’s what it means for AI in gaming

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Video game actors are voting on a new contract. Here’s what it means for AI in gaming
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Video game actors are voting on a new contract. Here’s what it means for AI in gaming

2025-07-09 04:04 Last Updated At:04:11

LOS ANGELES (AP) — An 11-month strike by video game performers could formally end this week if members ratify a deal that delivers pay raises, control over their likenesses and artificial intelligence protections.

The agreement feels “like diamond amounts of pressure suddenly lifted,” said Sarah Elmaleh, a voice actor and chair of the Screen Actors Guild-American Federation of Television and Radio Artists' interactive branch negotiating committee.

Union members have until Wednesday at 5 p.m. Pacific to vote on ratifying the tentative agreement.

Voice and body performers for video games raised concerns that unregulated use of AI could displace them and threaten their artistic autonomy.

“It’s obviously far from resolved,” Elmaleh said. ”But the idea that that we’re in a zone where we might have concluded this feels like a lightening and a relief.”

AI concerns are especially dire in the video game industry, where human performers infuse characters with distinctive movements, shrieks, falls and plot-twisting dialogue.

“I hope and I believe that our members, when they look back on this, will say all of the sacrifices and difficulty we put ourselves through to achieve this agreement will ultimately be worth it because we do have the key elements that we need to feel confident and moving forward in this business,” said Duncan Crabtree-Ireland, the SAG-AFTRA national executive director and chief negotiator.

Here’s a look at the contract currently up for vote, and what it means for the future of the video game industry.

Video game performers went on strike last July following nearly two years of failed negotiations with major game studios, as both sides remained split over generative AI regulations.

More than 160 games signed interim agreements accepting AI provisions SAG-AFTRA was seeking, the union said, which allowed some work to continue.

The video game industry is a massive global industry, generating an estimated $187 billion in 2024, according to game market forecaster Newzoo.

“OD,” and “Physint” were two games delayed due to the strike during the filming and casting stage, video game developer Hideo Kojima wrote in December. Riot Games, a video game developer, announced that same month that some new skins in “League of Legends” would have to use existing voice-overs, since new content couldn't be recorded by striking actors. Skins are cosmetic items that can change the visual appearance of a player and is sometimes equipped with new voice-overs and unique recorded lines.

The proposed contract "builds on three decades of successful partnership between the interactive entertainment industry and the union" to deliver “historic wage increases” and “industry-leading AI provisions," wrote Audrey Cooling, a spokesperson for the video game producers involved in the deal.

“We look forward to continuing to work with performers to create new and engaging entertainment experiences for billions of players throughout the world,” Cooling wrote.

Video game performers had previously gone on strike in October 2016, with a tentative deal reached 11 months later. That strike helped secure a bonus compensation structure for voice actors and performance capture artists. The agreement was ratified with 90% support, with 10% of members voting.

The proposed contract secures an increase in performer compensation of just over 15% upon ratification and an additional 3% increase each year of the three-year contract.

AI concerns have taken center stage as industries across various sectors attempt to keep up with the fast-evolving technology. It’s a fight that Hollywood writers and actors undertook during the historic film and TV strikes that forced the industry to a stop in 2023.

“In the last few years, it’s become obvious that we are at an inflection point where rules of the road have to be set for AI, and if they aren’t, the consequences are potentially very serious,” Crabtree-Ireland said. “I think that really made this negotiation extra important for all of us.”

SAG-AFTRA leaders have billed the issues behind the labor dispute — and AI in particular — as an existential crisis for performers. Game voice actors and motion capture artists’ likenesses, they say, could be replicated by AI and used without their consent and without fair compensation.

The proposed contract delineates clear restrictions on when and how video game companies can create digital replicas, which use AI to generate new performances that weren't recorded by an actor.

Employers must obtain written permission from a performer to create a digital replica — consent which must be granted during the performer’s lifetime and is valid after death unless otherwise limited, the contract states. The time spent creating a digital replica will be compensated as the same amount of work time it would have required for a new performance.

The agreement also requires the employer to provide the performer with a usage report that details how the replica was used and calculates the expected compensation.

Elmaleh, who has been voice acting since 2010 and had to turn down projects throughout the strike, said securing these gains required voice actors bring vulnerability and openness to the bargaining table.

“We talked a lot about the personal, the way it affects our displacement as workers and just the sustainability of our careers,” Elmaleh said. ”Our work involves your inner child. It’s being very vulnerable, it’s being playful.”

The tentative agreement centers on consent, compensation and transparency, which union leaders say are key elements needed for the industry to keep progressing.

As the contract is considered by union members, Elmaleh and Crabtree-Ireland said further work needs to be done to ensure the provisions are as broad as necessary.

“Even though there’s a deal that’s been made now, and we’ve locked in a lot of really crucial protections and guardrails, the things that we haven’t been able to achieve yet, we’re going to be continuing to fight for them,” Crabtree-Ireland said. “Every time these contracts expire is our chance to improve upon them.”

Elmaleh said she hopes both the video game companies and performers can soon work collaboratively to develop guidelines on AI as the technology evolves — a process she said should start well the proposed contract would expire in October 2028.

Leading negotiations has felt like a full-time job for Elmaleh, who took on the role in a volunteer capacity. As the efforts die down, she said she anxiously anticipates returning to video game acting in a landscape that is safer for performers.

Voice acting “is core to who I am. It’s why I fought so hard for this. I wouldn’t do this if I didn’t love what I do so much. I think it’s so special and worthy of protection,” she said.

FILE - SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP Photo/Richard Vogel,File)

FILE - SAG-AFTRA signage is seen on the side of the headquarters in Los Angeles on Friday, Nov. 10, 2023. (AP Photo/Richard Vogel,File)

FILE - A picketer holds a sign for the SAG-AFTRA video game strike at Warner Bros. Games headquarters on Aug. 1, 2024, in Burbank, Calif. (AP Photo/Chris Pizzello, File)

FILE - A picketer holds a sign for the SAG-AFTRA video game strike at Warner Bros. Games headquarters on Aug. 1, 2024, in Burbank, Calif. (AP Photo/Chris Pizzello, File)

PARK CITY, Utah (AP) — Summer Britcher got a gold medal and gave USA Luge a historic moment.

Britcher delivered the 50th World Cup win in USA Luge’s history, winning a women’s singles race on the 2002 Olympic track on Saturday night.

It was Britcher’s sixth World Cup victory, extending her singles record for U.S. athletes. She's now fourth U.S. slider to win six golds on the circuit; doubles sliders Mark Grimmette and Brian Martin won 11, and 2014 Olympic bronze medalist Erin Hamlin won six as well — four in singles, two in relays.

“I feel so good,” Britcher said. “It's been quite a while since I stood on top of the podium. I can't even describe.”

Her first win was at Park City, 10 years and two days ago. She won three times in that 2015-16 season and twice more in 2017-18 — and not since, until Saturday.

Britcher — who finished two runs in 1 minute, 26.961 seconds — had the overnight lead after Friday's start in the unique two-day, two-run format; typically, World Cup singles races are two runs in one day. That meant she was the last to slide on Saturday night, and she delivered. She crossed the finish line, skidded to a stop and hopped off her sled in celebration.

Italy's Verena Hofer was second, 0.105 seconds back, and Park City native Ashley Farquharson rallied from 10th at the midway point to third, 0.109 seconds back of Britcher.

“The only thing better than getting a podium is sharing the podium with a teammate,” Britcher said.

In the men's singles race — also the two-run, two-day format in a break from the norm — Austria’s Jonas Mueller held onto his overnight lead by posting the fastest run once again and easing to a win over Germany’s Max Langenhan.

Italy took third and fourth, with Leon Felderer grabbing bronze and Dominik Fischnaller finding speed at the end of his run to edge Jonny Gustafson of the U.S. out of the fourth-place spot.

Italy won the team relay, with Austria second and the U.S. — with Britcher getting her second medal of the night — placing third.

Johannes Lochner keeps finding ways to beat Francesco Friedrich.

The German stars were first and second again in a World Cup bobsled race on Saturday, with Lochner driving to the win in a four-man event at Lillehammer, Norway, and Friedrich losing some time in the second and final run to settle for the silver.

It was the ninth consecutive World Cup race, going back to last season and including two-man events, in which Lochner and Friedrich finished first and second in some order.

Lochner now has beaten Friedrich — generally considered the best driver ever, someone who swept the two- and four-man golds at each of the last two Olympics, as well as each of the last two world championships — in four of five World Cup races this season and seven out of the last eight going back to last season.

Adam Ammour drove to third in the four-man race, giving Germany a sweep of the medals in that event. Kris Horn drove to 15th place for the top American finish.

In the women's monobob race earlier Saturday, Bree Walker of Australia got her fourth career World Cup win — and her third in Lillehammer. She had the best time in both heats to hold off Katrin Beierl of Austria, who finished second for her first World Cup monobob medal, and Laura Nolte of Germany was third.

Kaillie Humphries Armbruster had the top U.S. finish, placing seventh.

Bobsled: World Cup weekend in Lillehammer continues Sunday.

Skeleton: World Cup sliding continues Dec. 19 in Sigulda, Latvia.

Luge: World Cup sliding continues Dec. 19 in Lake Placid, New York.

AP Olympics: https://apnews.com/hub/milan-cortina-2026-winter-olympics

FILE - Summer Britcher of the United States waves after the women's sprint race at the Luge World Cup in Igls near Innsbruck, Austria, Dec. 7, 2024. (AP Photo/Matthias Schrader, File)

FILE - Summer Britcher of the United States waves after the women's sprint race at the Luge World Cup in Igls near Innsbruck, Austria, Dec. 7, 2024. (AP Photo/Matthias Schrader, File)

Johannes Lochner, Thorsten Margis, Joern Wenzel and Georg Fleischhauer, of Germany, compete in the 4-man bobsleigh race at the Bobsleigh World Cup in Innsbruck, Austria, Sunday, Nov. 30, 2025. (AP Photo/Matthias Schrader)

Johannes Lochner, Thorsten Margis, Joern Wenzel and Georg Fleischhauer, of Germany, compete in the 4-man bobsleigh race at the Bobsleigh World Cup in Innsbruck, Austria, Sunday, Nov. 30, 2025. (AP Photo/Matthias Schrader)

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