SHANGHAI--(BUSINESS WIRE)--Jan 29, 2026--
Robbyant, an embodied AI company within Ant Group, today announced the open-source release of LingBot-World, a world model that achieves industry-leading performance in video quality, dynamic fidelity, long-term consistency, and interactivity. Designed for embodied intelligence, autonomous driving, and game development, LingBot-World offers a high-fidelity, highly dynamic, and real-time controllable “digital sandbox” for simulation and training.
This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20260128459962/en/
Addressing the common challenge in video generation known as “long-term drift”, where prolonged generation often leads to object deformation, detail collapse, subject disappearance, or scene structure breakdown, LingBot-World leverages multi-stage training and parallelized acceleration to achieve up to nearly 10 minutes of continuous, stable, and lossless video generation. This capability supports complex, multi-step tasks requiring extended temporal coherence.
In terms of interactivity, LingBot-World delivers a generation throughput of approximately 16 FPS and maintains end-to-end interaction latency under one second. Users can control characters and camera perspectives in real time via keyboard or mouse, with immediate visual feedback to their inputs. Additionally, users can trigger environmental changes and world events through text commands—for example, adjusting weather conditions, altering visual styles, or initiating specific scenarios—all while preserving consistent spatial relationships within the scene.
LingBot-World also demonstrates strong zero-shot generalization. With just a single real-world image (e.g., an urban street view) or a game screenshot as input, LingBot-World can generate an interactive video stream without requiring additional scene-specific training or data collection, significantly lowering deployment and operational costs across diverse environments.
To address the scarcity of high-quality interactive data for world model training, LingBot-World adopts a hybrid data acquisition strategy. It combines large-scale, carefully curated web videos covering diverse real-world scenes, with game-engine synthetic data, including Unreal Engine (UE) pipelines. By extracting clean, UI-free frames directly from the rendering layer while simultaneously logging precise action commands and camera poses, the model receives accurately aligned training signals that capture how actions drive environmental changes.
LingBot-World excels in long-sequence consistency, real-time responsiveness, and modeling the causal relationship between actions and environmental dynamics. This enables it to “imagine” the physical world in a digital space, providing AI agents with a cost-effective, high-fidelity environment for trial-and-error learning. Its support for diverse scene variations, such as lighting conditions or object placements, further boosts the real-world generalization of embodied AI algorithms.
Zhu Xing, CEO of Robbyant, said, “The release of LingBot-World is the third AI model in the LingBot series dedicated to embodied intelligence. This is an important extension of Ant Group’s artificial general intelligence (AGI) strategy from the digital realm to physical perception, and underscores our full-stack roadmap spanning foundational models, general-purpose applications, and physical-world interaction.”
During Robbyant’s “Evolution of Embodied AI Week” initiative, the company has already unveiled LingBot-Depth, a high-precision spatial perception model, and LingBot-VLA, a vision-language-action model designed to serve as a “universal brain” for real-world robotics.
To learn more about LingBot-World, please visit:
About Robbyant
Robbyant is an embodied intelligence company within Ant Group, dedicated to advancing embodied intelligence through cutting-edge software and hardware technologies. Robbyant independently develops foundational large models for embodied AI and actively explores next-generation intelligent devices, aiming to create robotic companions and caregivers that truly understand and enhance people’s everyday lives and deliver reliable intelligent services across key use cases, such as elderly care, medical assistance, and household tasks.
To learn more about Robbyant, please visit: www.robbyant.com
After the camera remains off-screen for a long duration and returns, the house is still present with consistent structure
In highly dynamic environments, the vehicle maintains consistent shape and appearance even after the camera pans away and returns after an extended period
LingBot-World leads the industry in applicable scenarios, generation duration, dynamic content, resolution, and more
SEATTLE (AP) — Down to its final last-gasp chances, Belgium came through with goals — three of them.
The Red Devils overturned a two-goal deficit with two scores in the final minutes of regulation time and then added a third in the final seconds of extra time to somehow claw back into the game and beat Senegal 3-2 Wednesday in the round of 32 at the World Cup.
Youri Tielemans scored the equalizing goal in the 89th minute and then converted from the penalty spot in the fifth minute of stoppage time in extra time for the latest goal in World Cup history. He was fouled with only seconds to go and with a penalty shootout looming, and the referee awarded the spot kick after a video review.
“I do not want to interpret the decision. We all have different interpretations when it comes to awarding a penalty," Senegal coach Pape Thiaw said. "I’d rather not comment, not interpreting the referee’s decision.”
The win for Belgium marked the second time in the last 11 World Cups that a team trailed by two or more goals in the knockout round and advanced. Belgium also did so in a 3-2 victory over Japan in the round of 16 at the 2018 tournament.
Many of the key players from that Belgium team, which finished in third place in Russia, were instrumental to Wednesday’s victory.
Striker Romelu Lukaku, who leads his nation in goals scored, came off the bench to get Belgium back into the match by scoring in the 86th minute, setting the scene for Tielemans to force extra time.
“It is a cruel loss, as we were good in the game," Thiaw said. "We had the advantage. We were leading 2-0. However a football match is not an 85-minute one. Belgium came back, and we were not able to deal with that ... We must congratulate Belgium as they progress.”
Belgium is back in the round of 16 for the third time in four tournaments. The team reached the quarterfinals in 2014 and the semifinals in 2018 but failed to get out of the group stage four years ago in Qatar.
The Belgians will next face either the United States or Bosnia-Herzegovina on Monday in Seattle.
Ismaïla Sarr scored his fourth goal of the World Cup, and one of the most beautiful of the tournament, to give Senegal a 2-0 lead in the 51st minute. He made a perfect first touch off his chest on a long ball from Moussa Niakhaté and then sent his shot past Belgium goalkeeper Thibaut Courtois.
Senegal, which was without goalkeeper Édouard Mendy because of a knee injury, took the lead on Habib Diarra’s goal in the 25th minute.
Courtois, who is playing in his fourth World Cup, then made three key saves to keep Senegal from increasing its lead.
It’s the second time this year Senegal has been hit with a late penalty in a big game.
In the Africa Cup of Nations final on Jan. 18, Senegal’s players left the field in stoppage time after having a late goal ruled out before Morocco was awarded a potentially game-deciding penalty. There were scuffles between rival players before Senegal coach Pape Thiaw led most of his players off the field.
They returned after about 10 minutes later and play resumed with Morocco midfielder Brahim Díaz having his penalty saved by Mendy. Senegal midfielder Pape Gueye then scored the only goal in extra time, but the victory was taken away in March by the governing body of African soccer and Morocco was awarded a 3-0 default victory.
In Wednesday's match, Senegal defender Pathé Ciss went down with an injury directly on top of the penalty spot in an apparent protest as his teammates argued with the referee. Ciss only moved once it was time for Tielemans to take the shot.
“Well, when the penalty was awarded, we had our own interpretation. We believed that there was no penalty," Thiaw said. "The players tried to challenge the decision. It’s their right. And, then the penalty was taken. And, this is why we were eliminated.”
Senegal had advanced to the knockout round as one of the best third-place finishers, ending up in that spot after playing in a tough group with two-time champion France and the Erling Haaland-led Norway.
Belgium players Kevin De Bruyne and Jérémy Doku both surprisingly came off in the 56th minute.
See more of AP’s World Cup coverage here
Senegal's Habib Diarra (21) scores their first goal past Belgium goalkeeper Thibaut Courtois, left, and Belgium's Brandon Mechele, right, during the World Cup round of 32 soccer match between Belgium and Senegal in Seattle, Wednesday, July 1, 2026. (AP Photo/Abbie Parr)
Senegal's Ismaila Sarr (18) is congratulated after scoring his side's 2nd goal during the World Cup round of 32 soccer match between Belgium and Senegal in Seattle, Wednesday, July 1, 2026. (AP Photo/Lindsey Wasson)
Senegal's Ismaila Sarr (18) scores their second goal during the World Cup round of 32 soccer match between Belgium and Senegal in Seattle, Wednesday, July 1, 2026. (AP Photo/Lindsey Wasson)
Belgium's Romelu Lukaku (9) celebrates scoring their first goal during the World Cup round of 32 soccer match between Belgium and Senegal in Seattle, Wednesday, July 1, 2026. (AP Photo/Abbie Parr)
Belgium's Youri Tielemans (8) celebrates after scoring during the World Cup round of 32 soccer match between Belgium and Senegal in Seattle, Wednesday, July 1, 2026. (AP Photo/Manu Fernandez)