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ONE Store Becomes Korea's No. 2 App Marketplace

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ONE Store Becomes Korea's No. 2 App Marketplace
Business

Business

ONE Store Becomes Korea's No. 2 App Marketplace

2025-12-29 22:00 Last Updated At:22:15

  • Five-year game transaction share reaches 12.6% (2020H2–2025H1)
  • ONE Store records a 49.2% share among the top 50 highest-grossing games in 1H 2025
  • SEOUL, South Korea, Dec. 29, 2025 /PRNewswire/ -- ONE Store, a Korean app marketplace, said it has cemented its No. 2 app marketplace position in Korea.

    According to IGAWorks' Mobile Index report on transaction volume across three app marketplaces, ONE Store recorded a 12.6% share of game transaction value from the second half of 2020 through the first half of 2025 — reflecting a cumulative five-year performance. This further reinforces ONE Store's position as the No. 2 app marketplace in Korea.

    Founded in 2016, ONE Store is regarded as the leading third-party app marketplace in the global app market. These results reflect ONE Store's ability to earn the trust and support of both developers and users through lower fees, marketing support, and user incentives, even amid competition from major global platforms. 

    ONE Store continues to reinforce its win-win approach with developers and expand benefits for users. To date, developers have saved approximately KRW 380 billion (approx. US$257 million) in cumulative fees, while users have received approximately KRW 690 billion (approx. US$467 million) in cumulative discounts.

    In the first half of 2025, among the top 50 highest-grossing games available on both ONE Store and other major app marketplaces in Korea, ONE Store recorded a 49.2% share of transaction value. This suggests consumers are choosing platforms that offer better value. In fact, ONE Store's ARPPU (Average Revenue Per Paying User) was approximately five times higher than that of other major app marketplaces, indicating strong user loyalty and spending power.

    Genre-specific performance also stands out. In the first half of 2025, among the top 50 highest-grossing games, ONE Store recorded transaction value shares of 50.9% in RPG, 64.8% in Simulation, and 49.2% in Strategy. The average share across these three most popular genres in Korea reached 52.9%.

    Ultimately, these results underscore ONE Store's position as a preferred app marketplace among Korean gamers.

SEOUL, South Korea, Dec. 29, 2025 /PRNewswire/ -- ONE Store, a Korean app marketplace, said it has cemented its No. 2 app marketplace position in Korea.

According to IGAWorks' Mobile Index report on transaction volume across three app marketplaces, ONE Store recorded a 12.6% share of game transaction value from the second half of 2020 through the first half of 2025 — reflecting a cumulative five-year performance. This further reinforces ONE Store's position as the No. 2 app marketplace in Korea.

Founded in 2016, ONE Store is regarded as the leading third-party app marketplace in the global app market. These results reflect ONE Store's ability to earn the trust and support of both developers and users through lower fees, marketing support, and user incentives, even amid competition from major global platforms. 

ONE Store continues to reinforce its win-win approach with developers and expand benefits for users. To date, developers have saved approximately KRW 380 billion (approx. US$257 million) in cumulative fees, while users have received approximately KRW 690 billion (approx. US$467 million) in cumulative discounts.

In the first half of 2025, among the top 50 highest-grossing games available on both ONE Store and other major app marketplaces in Korea, ONE Store recorded a 49.2% share of transaction value. This suggests consumers are choosing platforms that offer better value. In fact, ONE Store's ARPPU (Average Revenue Per Paying User) was approximately five times higher than that of other major app marketplaces, indicating strong user loyalty and spending power.

Genre-specific performance also stands out. In the first half of 2025, among the top 50 highest-grossing games, ONE Store recorded transaction value shares of 50.9% in RPG, 64.8% in Simulation, and 49.2% in Strategy. The average share across these three most popular genres in Korea reached 52.9%.

Ultimately, these results underscore ONE Store's position as a preferred app marketplace among Korean gamers.

** The press release content is from PR Newswire. Bastille Post is not involved in its creation. **

ONE Store Becomes Korea's No. 2 App Marketplace

ONE Store Becomes Korea's No. 2 App Marketplace

SHANGHAI, May 16, 2026 /PRNewswire/ -- INS LAND, the urban entertainment complex recently ranked No.12 in DJ Mag's 2026 Top 100 Clubs worldwide and No.3 in Asia, announced the opening of three new venues: Soul House, an immersive club; Radi, a fully reimagined and expanded reopening; and Jump, a new high-energy club featuring a spring-loaded dance floor designed to keep guests literally off the ground.

"Soul House, Radi, and Jump are our answer to 2026," said Leo Liu, Cofounder & Head of Brand and Growth at INS LAND. "Each one is a new chapter in INS LAND's vision of bringing the gaming world to life — with a single ticket, guests don't just visit a venue; they enter a world where experiences are reborn every 45 days."

The openings mark a strategic evolution ahead of INS LAND's third anniversary on June 16, 2026, shifting from a "club cluster" identity into a multi-format urban playground. The brand now spans 20 fully owned and operated venues under one ticketed ecosystem.

Soul House is INS LAND's most ambitious immersive concept to date. It features multiple themed rooms, each with its own narrative universe. Guests move through distinct worlds with beverage items, scenography, and storytelling elements, blending immersive theatre and spatial design into a layered experience.

Radi returns after a complete transformation, with an expanded footprint, upgraded sound and lighting systems, and a refreshed design direction positioning it as a signature, design-forward destination within the INS LAND portfolio.

Jump introduces a new experiential format centered on movement. Built around a spring-loaded dance floor, it features high-energy programming across electronic and bounce genres, designed to create a physically kinetic nightlife experience.

About INS LAND

INS LAND is a 20-venue urban entertainment complex in central Shanghai, combining nightlife, immersive experiences, dining, and music under one unified brand. With a single-ticket model granting access across venues, it welcomed over 4 million visitors in 2025 and ranks No.12 globally in DJ Mag's Top 100 Clubs. The platform refreshes its core themes every 45 days and its mobile app supports over 1 million active users across online and offline experiences. INS LAND has collaborated with brands including Mercedes-Benz, Nike, Douyin, Doritos, and Publicis Groupe, and is preparing international expansion with INS LAND Bangkok planned for 2027.

More information: INS LAND Official Site

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

Shanghai's INS LAND Unveils Three New Immersive Venues -- Soul House, Radi, and Jump

Shanghai's INS LAND Unveils Three New Immersive Venues -- Soul House, Radi, and Jump

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