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Huawei Launches the AI Practice LAB (AIPL) Solution, Setting a New Paradigm for "Education + AI" Talent Cultivation

Business

Huawei Launches the AI Practice LAB (AIPL) Solution, Setting a New Paradigm for "Education + AI" Talent Cultivation
Business

Business

Huawei Launches the AI Practice LAB (AIPL) Solution, Setting a New Paradigm for "Education + AI" Talent Cultivation

2026-09-21 18:21 Last Updated At:20:35

SHANGHAI, Sept. 21, 2026 /PRNewswire/ -- During HUAWEI CONNECT 2026, the Global Education Summit themed "AI × Education: Building the Talent Foundation for the Digital & Intelligent Era" was successfully held in Shanghai. At the summit, Huawei officially launched the AI Practice LAB (AIPL) Solution globally, and simultaneously released the "AI+ Practical Teaching White Paper" (referred to as the "White Paper").

As AI-driven education transformation gains momentum, the conventional theoretical teaching model can no longer meet the industry's demand for practical capabilities, making AI talent cultivation a top priority for higher education. Drawing on its extensive experience across various industries, Huawei has introduced the AIPL Solution, which is centered around real-world scenarios, real data, and real algorithms. This solution aims to bridge the gap between conventional theoretical teaching and industry needs by introducing real-world industry cases, anonymized data, and engineering tools into teaching practices, helping universities cultivate AI professionals who are truly aligned with industry needs.

Tao Jingwen, Deputy Chairman of the Supervisory Board, Huawei, noted that together with the education sector and industry enterprises, Huawei have integrated AI technology to jointly deepen our exploration of practical education models. We have built "roads" and "bridges" in theoretical learning, practice, and scientific research innovation. Huawei will continue to remain deeply rooted in the education sector, adopting an open approach to collaborate with global universities, research institutions, and industry partners, empowering the digital and intelligent transformation of the education sector through technological innovation.

At the summit, Li Junfeng, Vice President of Huawei and CEO of Global Public Sector BU; Pang Chuanchun, Director of Huawei's Learning & Certification Services Dept; He Lian, Vice President of Wuhan University; Xue Guangtao, Director of Network & Information Center of Shanghai Jiao Tong University jointly launched the Huawei AIPL Solution to the world.

Currently, in collaboration with 12 baseline partners, the solution has been used to build AI practical teaching solutions and has been deployed at multiple universities, including Beijing Institute of Technology and Shanghai Jiao Tong University. This global launch aims to promote the concept and solution of AI practice worldwide, fostering the cultivation of AI innovation talents globally.

At the summit, Huawei, together with multiple universities and partners, released the "AI+ Practical Teaching White Paper". Du Min, President of Huawei Higher Education BU; Sun Gang, Director of Huawei's ICT Talent Partner Development Dept; Zhang Jianjun, Vice President of Huawei; Bi Xiaohan, Deputy Director of UNESCO International Centre for Higher Education Innovation; Xia Zhengwei, Vice Director of Information Center of Wuhan University; Li Kangju, President of the Shenyang Institute of Technology and Lu Jie, Deputy Director of BGI College witnessed the release.

The white paper systematically elaborates the theoretical logic and practical pathways for restructuring higher education talent cultivation paradigms in the AI era. Focusing on the core topic of "AI + practical teaching", it proposes a transformation reference framework featuring "one foundation, two types of elements, three levels of courses, four-dimensional evaluation, and a five-party ecosystem." This framework aims to provide a systematic, pragmatic, and actionable guide for university administrators, frontline teachers, education researchers, and industry professionals.

Looking ahead, Huawei will continue to work closely with universities and partners to strengthen the digital and intelligent foundation of the education industry and promote the replication of the AIPL model across multiple disciplines. By empowering education with technology and cultivating talent through hands-on practice, Huawei will transform cutting-edge industry technologies and real-world business scenarios into educational resources for practical training, smart teaching, smart campus, and research innovation. In this way, high-quality educational resources will be more widely shared.

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

Huawei Launches the AI Practice LAB (AIPL) Solution, Setting a New Paradigm for "Education + AI" Talent Cultivation

Huawei Launches the AI Practice LAB (AIPL) Solution, Setting a New Paradigm for "Education + AI" Talent Cultivation

Tencent Esports Competition Solution (ECS), a first-of-its-kind designed for large-scale intercontinental esports competitions, provides end-to-end technical support across 11 esports events, helping safeguard fair play and consistent competition across one of the most complex esports programmes in Asian Games history

TOKONAME, Japan, Sept. 21, 2026 /PRNewswire/ -- Esports will return as an official medal event for the second time at the 20th Asian Games, with its largest programme in Asian Games history set to take place from September 22 to October 2 at Hall D of the Aichi Sky Expo in Japan. Featuring 11 events across six game categories and multiple publishers, the programme will bring together different games, devices and technical environments within a single multi-sport competition, requiring teams to coordinate across different game engines, version management systems and device formats. Tencent Esports Competition Solution (ECS) will provide end-to-end technical support across all 11 esports events.

Designed to support referees, competition operations and monitoring teams throughout the competition lifecycle, ECS covers everything from pre-match equipment checks and real-time match monitoring to post-match review and record management.

Creating a Consistent Competition Environment Across 11 Events

Unlike professional esports leagues, where technical and operational workflows can be built around the requirements of an individual game, a multi-sport event needs multiple titles, teams and competition officials to operate within a consistent framework.

ECS operates across three key stages of competition. Before a match, the Inspection Station supports checks of player peripherals, devices and the competition environment, while maintaining check-in records. During competition, the Monitoring Console tracks more than 30 indicators in real time, including device and network status, and brings together multiple video sources such as Player POV, Observer View (OB) and Hand Cam.

Following each match, the Review Room provides competition officials with access to match records and footage for post-match review, information retention, record summaries and video archiving.

Building on Asian Games Experience

ECS builds on Tencent Esports' previous experience supporting esports at the 19th Asian Games, where its technical team supported 217 matches with zero technical incidents.

Ahead of the 20th Asian Games, ECS underwent three test events between January and June 2026 in Japan, Singapore and Vietnam. These provided opportunities for the technical team to test and validate the solution across different venues, competition environments and network conditions.

The team subsequently moved into the Asian Games venue earlier this month to conduct integrated system testing ahead of the official competition.

"Esports entering multi-sport events means that its competition processes need to align with the standards of fairness established across traditional sports," said Yati Zhang, Director of Tencent Esports. "ECS translates areas that have traditionally relied on manual experience, such as equipment checks, live monitoring and officiating support, into technical processes that can be recorded, traced and reviewed. We hope ECS can serve beyond a single event and provide a reusable technical foundation for esports competitions across Asia and other competitive environments."

Developing Infrastructure for Esports Beyond a Single Event

The deployment of ECS also reflects the growing focus on building more standardised competition infrastructure as esports becomes further integrated into Asia's wider sporting ecosystem.

As part of the Olympic Council of Asia's (OCA) 10-year strategic partnership with Tencent Esports from 2025 to 2035, OCA Director General Husain Al-Musallam has highlighted the evolution of Asian esports from "event participation" towards a new phase centred on "co-building technology and systems".

"As esports continues to develop across Asia, establishing more standardised and institutionalised competition systems will be an important long-term direction," said Husain Al-Musallam, Director General of the Olympic Council of Asia. "The adoption of Tencent Esports' Competition Solution at the Asian Games represents another step towards this goal. We hope this collaboration can contribute to the development of competition systems, technical standards and the wider esports ecosystem, helping establish an Asian benchmark for the sport.

With ECS deployed across all 11 esports events at the 20th Asian Games, Tencent Esports is extending its role beyond supporting individual competitions towards developing technical infrastructure that can be applied across increasingly complex esports environments.

The Asian Games deployment will provide another large-scale test of how standardised technical solutions can support esports within a multi-sport setting.

About Tencent Esports

Tencent E-sports, established on December 9, 2016, is the world's leading and most influential e-Sports brand and event operator. Tencent E-sports has eight categories of top e-Sports titles, with events covering over 90 countries and regions. In 2023, the global viewing volume exceeded 100 billion times. Leading various professional and comprehensive aspects, including e-Sports events, education, technology, industry ecosystem, franchising, and e-Sports standards, Tencent E-sports is promoting e-Sports as a new industry. Following e-Sports becoming an official event at the Hangzhou Asian Games, Tencent E-sports launched the "Empower Esports Worldwide Series" in June 2024. This initiative aims to join hands with industry partners globally and promote e-Sports cultural exchange and long-term cooperation through open communication. The first batch of exchange activities will be held in Saudi Arabia, France, Japan, and China.

** This press release is distributed by PR Newswire through automated distribution system, for which the client assumes full responsibility. **

Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games

Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games

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